Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-22 | Fix various problems with tab-related icons | Michael Alexsander Silva Dias | |
2019-06-21 | Fix some editor crashes | qarmin | |
2019-05-06 | Fix 'TabContainer' not updating its tab titles when locale is changed | Michael Alexsander Silva Dias | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-27 | Ceil tabs font size | allkhor | |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-10-21 | Update Tab hover status when adding or removing tabs, issue 22890 | Paulb23 | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-26 | context menu improvements | Ian | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-18 | add scene button and tab scrolling | Ian | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-11 | Merge pull request #10193 from kubecz3k/tab-click-signal | Rémi Verschelde | |
tab_clicked signal for Tabs | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | tab_clicked signal for Tabs | Jakub Grzesik | |
2017-08-05 | 'tab_changed' signal after using 'set_current_tab' | Jakub Grzesik | |
closes #10051 | |||
2017-07-28 | fix missing DEFVAL | AlexHolly | |
2017-07-23 | Tabs: expose tab_close_display_policy property | Poommetee Ketson | |
2017-07-18 | Tabs enhancements: get_tab_rect(), move_tab_from_to() | Jakub Grzesik | |
exposed: get_tab_rect(tab_idx) new and exposed: move_tab_from_to(idx_from, idx_to) | |||
2017-07-10 | ability to reposition scene tabs with drag & drop | Jakub Grzesik | |
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-09 | New customizable editor theme | volzhs | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-05-01 | Tabs: Fix align issue with right/close buttons | Rémi Verschelde | |
The stylebox around the close button was badly centered. There were also bad margins applied when using right buttons. | |||
2016-05-01 | Tabs: cleanup code, no functional change | Rémi Verschelde | |
Some dead code removed, a few cosmetic changes. | |||
2016-05-01 | Tabs: Fix navigation buttons overlap when resizing | Rémi Verschelde | |
It was not taking into account the minimum width of the stylebox. Fixed by factorizing some duplicate code. | |||
2016-05-01 | Tabs: Fix icon size not taken into account for offset | Rémi Verschelde | |
Fixes #4107. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-26 | Remove strand debug print, fix #3473 | George Marques | |
2016-01-22 | -Improved tab visibility, fixes #3314 | Juan Linietsky | |
2016-01-13 | Properly fix tab scrolling, fixes #3128, fixes #3314 | Juan Linietsky | |
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵ | Juan Linietsky | |
texture state. Fixes #3102 |