Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | repaint tab container when changing tab visibility | Nathan Franke | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-04-25 | Fix font_size not working in TabContainer | Rindbee | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-03-31 | Small fixes for `TabContainer` | Michael Alexsander | |
2022-03-21 | Add visual marker when dragging and dropping tabs | Michael Alexsander | |
2022-03-08 | Merge pull request #58850 from YeldhamDev/more_tab_regressions | Rémi Verschelde | |
2022-03-08 | Fix crash with all_tabs_in_front | Paweł Fertyk | |
Fixes #58790. | |||
2022-03-06 | Fix regressions with nameless and icon-only tabs | Michael Alexsander | |
2022-03-05 | Change tabs_rearrange_group to property | kobewi | |
2022-03-04 | Fix renaming `TabContainer` children not updating tab names when outside the ↵ | Michael Alexsander | |
tree | |||
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde | |
2022-02-10 | Reorganize inspector layout workflow for Control nodes | Yuri Sizov | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-01-05 | Merge pull request #56206 from ↵ | Rémi Verschelde | |
KoBeWi/random_call_deferred_to_the_rescue_once_again | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-23 | Fix TabContainer not setting layout immediately | kobewi | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-09-25 | Merge pull request #53049 from AnilBK/dont-construct-2 | Rémi Verschelde | |
2021-09-25 | Construct values only when necessary. | Anilforextra | |
2021-09-24 | Expose `TabContainer`'s tab hidding for scripts | Michael Alexsander | |
2021-09-09 | Removed unused Ref<Font> font variables | Matthew Newall | |
2021-09-07 | Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 | Gilles Roudière | |
Bind TabContainer::get_tab_idx_at_point() to ClassDB | |||
2021-09-01 | TabContainer Fix drawing current tab when it's disabled | kleonc | |
2021-08-29 | Bind TabContainer::get_tab_idx_at_point() to ClassDB | nobuyuki_nyuu | |
2021-08-28 | Add support for internal nodes | kobewi | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-04 | TabContainer: Fix error on removing top-level Control child, Remove _get_tab ↵ | kleonc | |
method | |||
2021-08-02 | TabContainer Fix moving dropped tab at incorrect child index | kleonc | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-05-07 | Fixed bug in tab_container with hidden tabs | besh81 | |
Fix a bug that occour when there are hidden tabs in tab_container. The visualization isn't correct due to missing values in tab_widths array. | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-17 | Merge pull request #46674 from cmd410/fix-tab-container | Rémi Verschelde | |
Fix TabContainer _get_tab_width for localized node names | |||
2021-03-14 | Fix stale tab names in TabContainer | Yuri Sizov | |
2021-03-04 | Fix TabContainer _get_tab_width | Crystal Melting Dot | |
Now it translates node name before calculating tab width | |||
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected | |||
2021-01-12 | Fix errors when removing non Control node from TabContainer | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |