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path: root/scene/gui/tab_container.cpp
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2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-19Merge pull request #5234 from Paulb23/fix_error_tab_printRémi Verschelde
Fixed error: set_current_tab print on project open
2016-06-17TabContainer now reports proper minimum size, closes #4896Juan Linietsky
2016-06-15Fixed error: set_current_tab print on project openPaulb23
2016-06-06Fix error tab index out of size print, issue 4997Paulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-20-work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky
2014-08-28was fetching incorrect meta data for tab titlesDana Olson
closes #650
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky