Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-19 | Merge pull request #5234 from Paulb23/fix_error_tab_print | Rémi Verschelde | |
Fixed error: set_current_tab print on project open | |||
2016-06-17 | TabContainer now reports proper minimum size, closes #4896 | Juan Linietsky | |
2016-06-15 | Fixed error: set_current_tab print on project open | Paulb23 | |
2016-06-06 | Fix error tab index out of size print, issue 4997 | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky | |
2014-08-28 | was fetching incorrect meta data for tab titles | Dana Olson | |
closes #650 | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |