Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-12 | Fix TabContainer not showing tabs on left when resizing. | Guilherme Felipe | |
Fix #19510. | |||
2018-04-08 | Drag to rearrange Tabs and TabContainer | ianb96 | |
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-11 | Fix Index p_current=0 error at starting editor | volzhs | |
2017-10-30 | Fix crash when click an empty tabs container | sanikoyes | |
2017-10-14 | tab container arrows don't work when a popup was set | santouits | |
2017-09-29 | Vertical alignement (TabContainer menu button) | toger5 | |
2017-09-22 | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | |
set_anchors_and_margins_preset(PRESET_WIDE) | |||
2017-09-17 | Merge pull request #10900 from toger5/theme_tab_border | Rémi Verschelde | |
Added border for tabs + container. | |||
2017-09-15 | Added border for tabs + container. | toger5 | |
- moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles. | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | |
Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||
2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | |
Also renames `set_message_translation` to `set_message_localization` for consistency. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | - `tab_changed` signal emits only by selecting a different tab. | Thaer Razeq | |
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too. | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-02-27 | Fix several drawing and logic issues in TabContainer | Ray Koopa | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-19 | Merge pull request #5234 from Paulb23/fix_error_tab_print | Rémi Verschelde | |
Fixed error: set_current_tab print on project open | |||
2016-06-17 | TabContainer now reports proper minimum size, closes #4896 | Juan Linietsky | |
2016-06-15 | Fixed error: set_current_tab print on project open | Paulb23 | |
2016-06-06 | Fix error tab index out of size print, issue 4997 | Paulb23 | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |