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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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tab_bar.cpp
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2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-14
Fix crash when removing tabs from `TabBar`
Michael Alexsander
2022-02-08
Fix `TabBar._update_hover` crash
Paweł Fertyk
Fixes #57710.
2022-01-31
Bring `TabBar` to full parity with the `TabContainer` implementation.
Michael Alexsander
2022-01-12
Improve looks and consistency of tabs
Michael Alexsander
2022-01-12
Fix several issues in ´TabBar´
Michael Alexsander
2022-01-07
Fix missing arg name in bindings for GDExtension API
Rémi Verschelde
2022-01-05
Inspector property array for `TabBar`
rafallus
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-29
Prevent hidden tab close buttons from intercepting input [4.0]
ator-dev
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
2021-10-27
Fix uninteractable singular tab in `TabBar`
Michael Alexsander
2021-10-20
Fix Tabs crash where it still tries to detect the clicked tab even if there ↵
Robin Arys
are none
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander