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path: root/scene/gui/tab_bar.cpp
AgeCommit message (Collapse)Author
2022-03-05Change tabs_rearrange_group to propertykobewi
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-14Fix crash when removing tabs from `TabBar`Michael Alexsander
2022-02-08Fix `TabBar._update_hover` crashPaweł Fertyk
Fixes #57710.
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-12Improve looks and consistency of tabsMichael Alexsander
2022-01-12Fix several issues in ´TabBar´Michael Alexsander
2022-01-07Fix missing arg name in bindings for GDExtension APIRémi Verschelde
2022-01-05Inspector property array for `TabBar`rafallus
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Rename minimum_size_changed() methodkobewi
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Use "enum class" for input enumsAaron Franke
2021-10-28Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`Michael Alexsander
2021-10-27Fix uninteractable singular tab in `TabBar`Michael Alexsander
2021-10-20Fix Tabs crash where it still tries to detect the clicked tab even if there ↵Robin Arys
are none
2021-10-19Rename `Tabs` to `TabBar`Michael Alexsander