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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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split_container.h
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Commit message (
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Author
2022-09-02
Improve SplitContainer behavior, keeping asked split whenever possible
Gilles Roudière
2022-09-01
Rework oriented containers
kobewi
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-08-26
Revert SplitContainer minimum size splitting changes (#64676 and #64800)
Rémi Verschelde
2022-08-23
Handle child control size changes in SplitContainer
kobewi
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-15
Keep the SplitContainer offset value when it is shrinked
groud
2018-01-20
Fixes a bas resizing with SplitContainer
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Fixed SplitContainer showing the "resize" cursor when it shouldn't.
Michael Alexsander Silva Dias
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-10
Restired multithread support in OSX and Windows, should stop the crashes.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-12
Fixed overloaded virtual functions with const vs none warning
marcelofg55
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky