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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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split_container.cpp
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Author
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-12
Fixed overloaded virtual functions with const vs none warning
marcelofg55
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
2015-11-19
Fix SplitContainer bool properties
Franklin Sobrinho
2015-06-14
missing changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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