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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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split_container.cpp
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Author
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-09-07
Allow SplitContainer to have a grab area larger than its visual grabber
Gilles Roudière
2022-09-02
Improve SplitContainer behavior, keeping asked split whenever possible
Gilles Roudière
2022-09-01
Rework oriented containers
kobewi
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-26
Revert SplitContainer minimum size splitting changes (#64676 and #64800)
Rémi Verschelde
2022-08-24
Merge pull request #59226 from Rindbee/better-setters-in-gui-controls
Yuri Sizov
2022-08-23
Handle child control size changes in SplitContainer
kobewi
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-08-21
Improve SplitContainer minimum size splitting
kobewi
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-07-02
Make invisible `SplitContainer` nodes correctly calculate the minimal size of...
Michael Alexsander
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-08
Uses split cursor for SplitContainer
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-22
Make 'SplitContainer' update drawing only if actually needs to
Michael Alexsander Silva Dias
2019-02-21
Fix 'SplitContainer's showing their handles when they shouldn't
Michael Alexsander Silva Dias
2019-01-24
Updates containers minimum size when some constants are modified
groud
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-01
Fixes collapsed SplitContainers
groud
2018-11-15
Keep the SplitContainer offset value when it is shrinked
groud
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-01-20
Fixes a bas resizing with SplitContainer
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Fixed SplitContainer showing the "resize" cursor when it shouldn't.
Michael Alexsander Silva Dias
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
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