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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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split_container.cpp
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Author
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-07-02
Make invisible `SplitContainer` nodes correctly calculate the minimal size of...
Michael Alexsander
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-08
Uses split cursor for SplitContainer
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-22
Make 'SplitContainer' update drawing only if actually needs to
Michael Alexsander Silva Dias
2019-02-21
Fix 'SplitContainer's showing their handles when they shouldn't
Michael Alexsander Silva Dias
2019-01-24
Updates containers minimum size when some constants are modified
groud
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-01
Fixes collapsed SplitContainers
groud
2018-11-15
Keep the SplitContainer offset value when it is shrinked
groud
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-01-20
Fixes a bas resizing with SplitContainer
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Fixed SplitContainer showing the "resize" cursor when it shouldn't.
Michael Alexsander Silva Dias
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-12
Fixed overloaded virtual functions with const vs none warning
marcelofg55
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-15
-split view of property editor and editor settings
Juan Linietsky
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