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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
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spin_box.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-11
Add apply method to SpinBox
Jóhannes Gunnar Þorsteinsson
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-10
Fixed issue #11893 (SpinBox Capturing mouse)
Rodolphe Suescun
2018-08-25
Expose the align property of the SpinBox's LineEdit control
MrCdK
2018-02-05
SpinBoxes calculate correctly their width before first redraw.
Ovnuniarchos
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky