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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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gui
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spin_box.h
Age
Commit message (
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Author
2022-08-04
Independent spinbox arrow step precision
Jóhannes Gunnar Þorsteinsson
2022-07-15
Consistently use double in Slider and SpinBox
Aaron Franke
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-09-21
Added option for spinbox to update it's value on line edit 'text_changed' rat...
Eric M
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-06-16
Documentation search fixes
Gregory Basile
2021-03-06
Release mouse when SpinBox leaves scene tree
kobewi
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-26
Fix unintended SpinBox mouse capture
Volka
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-11
Add apply method to SpinBox
Jóhannes Gunnar Þorsteinsson
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-10
Fixed issue #11893 (SpinBox Capturing mouse)
Rodolphe Suescun
2018-08-25
Expose the align property of the SpinBox's LineEdit control
MrCdK
2018-02-05
SpinBoxes calculate correctly their width before first redraw.
Ovnuniarchos
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky