Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-25 | Prevent Spinbox value update while not focused or disabled | volzhs | |
2016-11-05 | Fix updating value of SpinBox with prefix | volzhs | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-01-21 | Fix wrong local mouse pos when holding spinbox and improve behaviour | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-10 | Spinbox: increase/decrease with mouse held | neikeq | |
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |