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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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slider.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-24
Slider value accounts for grabber offset
Mason Ashbridge
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
Fix exponential sliders
eska
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-19
Fix for inverted VSlider
Ralf Hölzemer
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky