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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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scroll_container.h
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Author
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-05-31
ScrollContainer: Expose `_ensure_focused_visible` to the API
Lightning_A
2021-04-28
Add the ability to hide scrollcontainer's scrollbars
Lightning_A
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Allow ScrollBar params of a ScrollContainer to be modified in _ready()
Maganty Rushyendra
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-16
Fix scrollbar regression on large scales
Michael Alexsander
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Fix argument type in set_follow_focus()
Tomasz Chabora
2019-12-30
Make new ScrollContainer focus behavior optional
Tomasz Chabora
2019-12-11
Scroll ScrollContainer to focused children
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky