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path: root/scene/gui/scroll_bar.cpp
AgeCommit message (Expand)Author
2020-07-25GUI ScrollBar: possible fix for scrollingSergey Minakov
2020-06-03Allow scroll_to_line when scroll_active is 'false'Dominik 'dreamsComeTrue' Jasiński
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-05-24Improvements to scroll handlingTomasz Chabora
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-24Fix scroll bar lock when smooth scroll enabled, issue 23314Paulb23
2018-09-15Rename ScrollBar's drag_slave to drag_nodeRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-14fix scrollbar icons with atlas texture.Ibrahn Sahir
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-02-23Add two new default actions ui_end, ui_homeFabio Alessandrelli
2018-02-23Scrollbar now uses UI actions instead of keysFabio Alessandrelli
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-24Fixed scrollbar jitter when clickingPaulb23
2017-09-18Fix smooth scrolling in ScrollBarvolzhs
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Stops scrolling when the user issues another commandPaulb23
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-12Scroll bars now look different on presskbake
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-09New customizable editor themevolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky