Age | Commit message (Expand) | Author |
2020-07-25 | GUI ScrollBar: possible fix for scrolling | Sergey Minakov |
2020-06-03 | Allow scroll_to_line when scroll_active is 'false' | Dominik 'dreamsComeTrue' Jasiński |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-20 | Fix always true/false values | qarmin |
2019-05-24 | Improvements to scroll handling | Tomasz Chabora |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-24 | Fix scroll bar lock when smooth scroll enabled, issue 23314 | Paulb23 |
2018-09-15 | Rename ScrollBar's drag_slave to drag_node | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-14 | fix scrollbar icons with atlas texture. | Ibrahn Sahir |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde |
2018-02-23 | Add two new default actions ui_end, ui_home | Fabio Alessandrelli |
2018-02-23 | Scrollbar now uses UI actions instead of keys | Fabio Alessandrelli |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-24 | Fixed scrollbar jitter when clicking | Paulb23 |
2017-09-18 | Fix smooth scrolling in ScrollBar | volzhs |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-22 | Stops scrolling when the user issues another command | Paulb23 |
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 |
2017-08-12 | Scroll bars now look different on press | kbake |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-09 | New customizable editor theme | volzhs |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |