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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scroll_bar.cpp
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-05-24
Improvements to scroll handling
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-24
Fix scroll bar lock when smooth scroll enabled, issue 23314
Paulb23
2018-09-15
Rename ScrollBar's drag_slave to drag_node
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-14
fix scrollbar icons with atlas texture.
Ibrahn Sahir
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-02-23
Add two new default actions ui_end, ui_home
Fabio Alessandrelli
2018-02-23
Scrollbar now uses UI actions instead of keys
Fabio Alessandrelli
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-24
Fixed scrollbar jitter when clicking
Paulb23
2017-09-18
Fix smooth scrolling in ScrollBar
volzhs
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Stops scrolling when the user issues another command
Paulb23
2017-08-19
Added smooth scrolling to TextEdit
Paulb23
2017-08-12
Scroll bars now look different on press
kbake
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-28
Fix scroll bar moving in AnimationPlayer editor
volzhs
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky