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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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rich_text_label.h
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Author
2017-10-15
Merge pull request #11407 from toger5/selection_override_color
Rémi Verschelde
2017-09-28
keep font color on selection as default
toger5
2017-09-21
RichTextLabel: Added get_visible_line_count method.
Ferenc Arn
2017-09-02
richTextLable implemented stylebox support
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-08
Added additional functions to RichTextLabel:
TwistedTwigleg
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-16
RichTextLabel add function remove_line
Vincent
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-29
Adding support to get the raw text without formatting information from a Rich...
Jean Jung
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-26
-Added table support to RichTextLabel
reduz
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-04-21
-Many fixes and demo for RichTexLabel
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky