Age | Commit message (Collapse) | Author |
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Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
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There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
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the node is invisible.
ISSUE:47687
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Fixed #48446, Fixed #48443
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Rename `doubleclick` to `double_click`
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Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
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and not empty.
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stylebox size in the minimum size calculation.
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New row height was added only if all the column was full.
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This removes hardcoded actions from things like LineEdit and TextEdit.
Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
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Expose existing get_selection_text and add methods to get the current
selection index from and index to.
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-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
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`scroll_to_x` functions for wrapped lines and paragraphs (newlines).
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alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
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The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
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Should have rebased before merging.
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Unified named colors in RichTextLabel
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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Those were missed in #44401 or added by later PRs.
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[Complex Text Layouts] Add drop-cap support to RTL.
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Rename Control margin to offset
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use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
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Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
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Now if no text is selected, pressing the Copy button copies the entire text.
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Fixes #41006 (regression from #39164).
The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
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Fixes #40207.
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Fixes the get_visible_line_count() of rich text label
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