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path: root/scene/gui/rich_text_label.cpp
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2017-09-04fixed copy on osx + help selection colortoger5
2017-09-02richTextLable implemented stylebox supporttoger5
- also fixed issue with total_chars ignoring first line
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-08Added additional functions to RichTextLabel:TwistedTwigleg
* Added set_text function to RichTextLabel * Added percent_visible attributes and functions to RichTextLabel This should make switching from Label to RichTextLabel easier.
2017-06-24Add statements for script types of RichTextLabelgeequlim
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078.
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-27Fix text warp in color blocks with CJKGeequlim
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-16RichTextLabel add function remove_lineVincent
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
2017-01-09-All types have editable script now in propertiesJuan Linietsky
-Changed clip to a property in Control which can be set by the user
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs
Fix #6212, #3773
2016-07-17Fix empty reference pages after restarting GodotFranklin Sobrinho
2016-07-10Merge pull request #5606 from akien-mga/pr-rtl-raw-textJuan Linietsky
RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10Merge pull request #5489 from jejung/richtextlabel-get_textJuan Linietsky
RichTextLabel-get_text
2016-07-09RichTextLabel: Fix adding raw text when bbcode is disabledRémi Verschelde
Fixes #5605.
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-29Adding support to get the raw text without formatting information from a ↵Jean Jung
RichTextLabel.
2016-06-14correctly wrap lines longer than width in richtextlabel, fixes #4735Juan Linietsky
2016-06-11make sure tab is not visible in RichTextLabel, closes #5079Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28Merge pull request #3146 from akien-mga/pr-argument-namesRémi Verschelde
Add missing argument names in GDScript bindings + related fixes
2015-12-28-fixed rich text label fill alignment, always works nowreduz
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-26small optimization improvement to rich text label tablesreduz
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-02Merge pull request #2975 from neikeq/help_scroll_topRémi Verschelde
Fix help view not scrolling to the top
2015-12-02Fix help view not scrolling to the topneikeq
2015-12-02Fix RichTextLabel copy never calledneikeq
2015-11-27Fix editor help scroll to resultFranklin Sobrinho
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-10-17Merge pull request #1899 from guilhermefelipecgs/fix_#1897Juan Linietsky
Fix for scroll_to_line and search functions, fix #1897