Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-08 | Added additional functions to RichTextLabel: | TwistedTwigleg | |
* Added set_text function to RichTextLabel * Added percent_visible attributes and functions to RichTextLabel This should make switching from Label to RichTextLabel easier. | |||
2017-06-24 | Add statements for script types of RichTextLabel | geequlim | |
2017-06-07 | Revert "Fix text warp in color blocks with CJK" | Rémi Verschelde | |
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078. | |||
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-27 | Fix text warp in color blocks with CJK | Geequlim | |
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75) | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-16 | RichTextLabel add function remove_line | Vincent | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | |
Fix #6212, #3773 | |||
2016-07-17 | Fix empty reference pages after restarting Godot | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5606 from akien-mga/pr-rtl-raw-text | Juan Linietsky | |
RichTextLabel: Fix adding raw text when bbcode is disabled | |||
2016-07-10 | Merge pull request #5489 from jejung/richtextlabel-get_text | Juan Linietsky | |
RichTextLabel-get_text | |||
2016-07-09 | RichTextLabel: Fix adding raw text when bbcode is disabled | Rémi Verschelde | |
Fixes #5605. | |||
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-29 | Adding support to get the raw text without formatting information from a ↵ | Jean Jung | |
RichTextLabel. | |||
2016-06-14 | correctly wrap lines longer than width in richtextlabel, fixes #4735 | Juan Linietsky | |
2016-06-11 | make sure tab is not visible in RichTextLabel, closes #5079 | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | |
change order of autoloads | |||
2015-12-28 | Merge pull request #3146 from akien-mga/pr-argument-names | Rémi Verschelde | |
Add missing argument names in GDScript bindings + related fixes | |||
2015-12-28 | -fixed rich text label fill alignment, always works now | reduz | |
-made also sure it doesn't crash, fixes #2688 | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-26 | small optimization improvement to rich text label tables | reduz | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-02 | Merge pull request #2975 from neikeq/help_scroll_top | Rémi Verschelde | |
Fix help view not scrolling to the top | |||
2015-12-02 | Fix help view not scrolling to the top | neikeq | |
2015-12-02 | Fix RichTextLabel copy never called | neikeq | |
2015-11-27 | Fix editor help scroll to result | Franklin Sobrinho | |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-10-17 | Merge pull request #1899 from guilhermefelipecgs/fix_#1897 | Juan Linietsky | |
Fix for scroll_to_line and search functions, fix #1897 | |||
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | |
2015-05-13 | Fix for scroll_to_line and search functions, fix #1897 | Guilherme Felipe | |
The function scroll_to_line(0) should return ERR_FAIL_INDEX because the first line is 1. | |||
2015-05-09 | -Added prints() function, fixes #1132, #1859 | Juan Linietsky | |
-Tabs work inside built-in log window, fixes #1867 |