Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-04 | Merge pull request #15317 from poke1024/fix-rtl-underline | Rémi Verschelde | |
RichTextLabel: don't draw underline character-wise | |||
2018-01-04 | RichTextLabel: don't draw underline on single characters | Bernhard Liebl | |
2018-01-04 | Fix word wrapping in tables in RichTextLabel | Bernhard Liebl | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-28 | Double-click word selection for RichTextLabel (i.e. docs) | Bernhard Liebl | |
2017-12-15 | Fix thin lines in editor gui on hidpi (issue 14691) | Bernhard Liebl | |
2017-12-13 | Fix crash (and bug) in RichTextLabel | poke1024 | |
2017-12-10 | Fix crash in RichTextLabel::selection_copy() | Bernhard Liebl | |
2017-12-04 | Rich Text Label: fixed deselection issue | Dmitry Koteroff | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-17 | Adding ability for single meta hovering | Will Nations | |
2017-11-05 | Fix selection and clicks on text in tables in RichTextLabel | Bernhard Liebl | |
2017-11-02 | Fixed RichTextLabel::add_newline() #12564 | Zher Huei Lee | |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-15 | Merge pull request #11407 from toger5/selection_override_color | Rémi Verschelde | |
added option to keep font color on selection + use consistent selection color in help (fixes: #11501) | |||
2017-10-05 | Add NIL_IS_VARIANT usage to few definitions | Ruslan Mustakov | |
The missing usage flag led to GDNative API descriptions containting arguments with "void" type. | |||
2017-09-28 | keep font color on selection as default | toger5 | |
2017-09-21 | RichTextLabel: Added get_visible_line_count method. | Ferenc Arn | |
Also exposed get_line_count to GDScript. | |||
2017-09-16 | Make clickable properly in editor help | volzhs | |
fixes #3671 | |||
2017-09-04 | fixed copy on osx + help selection color | toger5 | |
2017-09-02 | richTextLable implemented stylebox support | toger5 | |
- also fixed issue with total_chars ignoring first line | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-08 | Added additional functions to RichTextLabel: | TwistedTwigleg | |
* Added set_text function to RichTextLabel * Added percent_visible attributes and functions to RichTextLabel This should make switching from Label to RichTextLabel easier. | |||
2017-06-24 | Add statements for script types of RichTextLabel | geequlim | |
2017-06-07 | Revert "Fix text warp in color blocks with CJK" | Rémi Verschelde | |
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078. | |||
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-27 | Fix text warp in color blocks with CJK | Geequlim | |
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75) | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-16 | RichTextLabel add function remove_line | Vincent | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | |
Fix #6212, #3773 | |||
2016-07-17 | Fix empty reference pages after restarting Godot | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5606 from akien-mga/pr-rtl-raw-text | Juan Linietsky | |
RichTextLabel: Fix adding raw text when bbcode is disabled | |||
2016-07-10 | Merge pull request #5489 from jejung/richtextlabel-get_text | Juan Linietsky | |
RichTextLabel-get_text |