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Godot with FMOD integration
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rich_text_effect.h
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2022-12-09
Fix glyph_flags typo.
AmyGilhespy
2022-12-02
[RichTextEffect] Restore missing `relative_index` property.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-21
Add flag to connected grapheme. Apply RTL displacement FX only to the whole c...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
CharFXTransform: Drop unnecessary get_value_or()
Rémi Verschelde
2019-09-26
Implement #32347 - RichTextLabel's Item and Item* structs should not inherit ...
Relintai
2019-09-03
Update RichTextLabel to support real time effects and custom BBCodes.
Eoin O'Neill