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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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range
path:
root
/
scene
/
gui
/
range.cpp
Age
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-15
Make the step property useful for sliders as described in #5773
Elia Argentieri
2016-05-01
math: Fix rounding error for 0 in Math::round (#4495)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-11
Merge pull request #3257 from TheHX/pr-range-properties
Rémi Verschelde
2016-01-08
do not return zero with minus-sign within range value, fixes #3221
Richard Nespithal
2016-01-06
Fix error caused by dragging a Range property
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Style fix for rounded_values methods in Range
Rémi Verschelde
2015-11-04
Fix Range exp_edit property
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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