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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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range
path:
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/
scene
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gui
/
range.cpp
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Commit message (
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Author
2022-03-27
Add GDExtension support to Script
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-09
Fix Range property dependencies
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-15
Make Range return 1.0 ratio if minimum and maximum values are equal
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-26
Range: Remove min/max check added in #33908
Rémi Verschelde
2019-11-26
Range: Fix cases where max was set to or below min value
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-10
Memory leak and crash fixes
Rafał Mikrut
2019-08-09
Fix Exponential Range Graphical Error
Emmanuel Barroga
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-16
Fix Range's "changed" signal emitting with a value even if binded to emit none
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
Merge pull request #22381 from DualMatrix/range_exp_warning
Rémi Verschelde
2018-09-24
Fixed step value not being respected for ranges in some cases.
DualMatrix
2018-09-23
Added warning when min_value of range is smaller than 0 while exp_edit is true.
DualMatrix
2018-08-16
Fix type of Range allow_greater/allow_lesser properties
Rémi Verschelde
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-15
-New inspector.
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-28
Fix crash when unsharing a range that is not shared
Dylan Enloe
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-21
AnimationTree nodes sliders fixes
Jakub Grzesik
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
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