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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
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popup_menu.cpp
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Commit message (
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Author
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-10-30
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-10-01
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...
J08nY
2016-09-17
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-06-04
fix for travis
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-04-06
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-13
ability to export scene to zip
Juan Linietsky
2015-12-12
make popup emit index when id is not defined
Juan Linietsky
2015-11-22
Popup submenu position enhancement
neikeq
2015-11-18
Merge pull request #2734 from neikeq/popupmenu_imp
Juan Linietsky
2015-11-13
Small PopupMenu changes
neikeq
2015-11-13
Change popup_menu.cpp as proposed in #2011
Bojidar Marinov
2015-10-17
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
Juan Linietsky
2015-09-08
hide opened menu when click on menu button
firefly2442
2015-08-12
close all parent PopupMenus fix
Alexander Holland
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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