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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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popup_menu.cpp
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Author
2020-12-03
Add "font_color_separator" theme property to 'PopupMenu'
Michael Alexsander
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis
Rémi Verschelde
2020-11-08
Added hysteresis for popup sub-menus
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-18
Fix popup menu item selected when opening the menu
PouleyKetchoupp
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-06
Fixed get_usable_parent_rect() errors when initialising popup menus.
Eric M
2020-09-02
Fix PopupMenu unresponsive on right side of menu
Nathan Franke
2020-09-01
PopupMenu rework and enhancements
EricEzaM
2020-05-17
Allow searching with keyboard input by default in PopupMenu
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-06
PopupMenu.get_current_index() bound to ClassDB
nobuyuki_nyuu
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
fixed PopupMenus letterjumping on any InputEvent
Leleat
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-03
Clears button mask before activating menu item
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
doc: Sync classref with current source
Rémi Verschelde
2019-12-10
Fixes long popup menu scroll behavior
Haoyu Qiu
2019-10-08
PopupMenu: Fix missing text/xl_text when using add_shortcut
Rémi Verschelde
2019-10-08
PopupMenu: Reorder add_* methods in more natural order
Rémi Verschelde
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-02
Fix regression in 'PopupMenu' when icons have different values for width and ...
Michael Alexsander Silva Dias
2019-05-01
Fix regression on 'PopupMenu's minimal size
Michael Alexsander Silva Dias
2019-04-30
Merge pull request #27204 from YeldhamDev/popupmenu_checkicon_offset
Rémi Verschelde
2019-04-29
Make buttons that trigger popups have the same scale
Michael Alexsander Silva Dias
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-03-18
Offset items in PopupMenu when Icons and Checks are present
Michael Alexsander Silva Dias
2019-03-11
Fixed optional idx argument in add_item (OptionMeny & PopupMenu)
xDGameStudios
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-15
Revert "Fix MenuButton item label disappearing when setting shortcut."
Rémi Verschelde
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