Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-06 | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | |
Closes #7695 | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-14 | Fix uncheckable checkboxes in RMB menu. closes #9625 | Jakub Grzesik | |
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-14 | Fixed #8526, popup menu width now responds to submenu icon | AlexHoratio | |
2017-05-07 | Implemented scrolling factor for smooth trackpad scrolling | toger5 | |
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | |||
2017-04-14 | Update PopupMenu hiding | Jylhis | |
Make PopupMenu hiding distinguish between checkable item and non checkable item. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | |
visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | |||
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | |
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | |
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||
2016-10-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-10-01 | PopupMenu: added toggle_item_checked and exposed set_item_tooltip and ↵ | J08nY | |
get_item_tooltip | |||
2016-09-17 | Click the inspected objet name to see all subresources. | Juan Linietsky | |
2016-06-04 | fix for travis | Juan Linietsky | |
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-04-06 | Fix PopupMenu and MenuButton not activating items with shortcut inside submenus | Bojidar Marinov | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-13 | ability to export scene to zip | Juan Linietsky | |
2015-12-12 | make popup emit index when id is not defined | Juan Linietsky | |
2015-11-22 | Popup submenu position enhancement | neikeq | |
2015-11-18 | Merge pull request #2734 from neikeq/popupmenu_imp | Juan Linietsky | |
Small PopupMenu behaviour changes | |||
2015-11-13 | Small PopupMenu changes | neikeq | |
2015-11-13 | Change popup_menu.cpp as proposed in #2011 | Bojidar Marinov | |
Closes #2011 | |||
2015-10-17 | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | |
[UI-FIX] - Update scene tabs on save | |||
2015-09-08 | hide opened menu when click on menu button | firefly2442 | |
2015-08-12 | close all parent PopupMenus fix | Alexander Holland | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2014-10-26 | Fix some more incorrect bindings | Gerold31 | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |