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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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popup_menu.cpp
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Author
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-04-09
Add support for radio-looking items with icon
Pedro J. Estébanez
2018-04-07
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Juan Linietsky
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-03-27
Add radio-button-looking entries to PopupMenu
Pedro J. Estébanez
2018-02-23
Add item_focused signal to OptionButton
Fabio Alessandrelli
2018-02-23
Popupmenu now uses UI actions instead of keys
Fabio Alessandrelli
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-07
Corrects wrong scrolling for short popups broken in 15405
Bernhard Liebl
2018-01-06
Allow popup menu scrolling without mouse wheel
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
Fix PopupMenu to show & detect properly hover area
volzhs
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Merge pull request #14748 from YeldhamDev/popupmenu_circleback
Rémi Verschelde
2017-12-16
More changes to PopupMenu's submenu keyboard handling.
Michael Alexsander Silva Dias
2017-12-16
Made highlighted item in PopupMenu circle back to the beginning/end when usin...
Michael Alexsander Silva Dias
2017-12-15
Enhancements and fixes for PopupMenu's submenus.
Michael Alexsander Silva Dias
2017-12-12
Change statable to multistate, remove extra separator
Poommetee Ketson
2017-12-10
Merge pull request #11510 from AndreaCatania/skel
Rémi Verschelde
2017-12-10
Implemented skeleton visibility
AndreaCatania
2017-12-06
Fixed PopupMenu's submenus not showing up in certain situations.
Michael Alexsander Silva Dias
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
Rename localization method to `tr` again
Rémi Verschelde
2017-08-17
Rename `XL_MESSAGE` aka `tr` to `localize`
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-14
Fix uncheckable checkboxes in RMB menu. closes #9625
Jakub Grzesik
2017-07-11
[#7212] Fixed missing 'Variant' return values in documentation.
ducdetronquito
2017-06-20
Merge pull request #8407 from Jylhis/popup_item_select_hide
Thomas Herzog
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-14
Fixed #8526, popup menu width now responds to submenu icon
AlexHoratio
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-14
Update PopupMenu hiding
Jylhis
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
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