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path: root/scene/gui/popup_menu.cpp
AgeCommit message (Collapse)Author
2022-04-13Add `font_separator` and related properties to `PopupMenu`Michael Alexsander
2022-04-13Fix and tweak labeled separator in `PopupMenu`Michael Alexsander
2022-04-13Fix sub-menu keyboard navigation.bruvzg
2022-03-15Fix text buf does not clear when calling the method set_item_text in PopupMenu风青山
2022-03-12Allow negative indexes in ItemList and PopupMenukobewi
2022-03-06Remove set_as_minsize()kobewi
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-09Merge pull request #57837 from YeldhamDev/that_was_pointlessRémi Verschelde
2022-02-09Remove code to update the layout direction of submenus from `PopupMenu`Michael Alexsander
2022-02-09Adjust id creation in PopupMenu to avoid duplicate idsMarkus Sauermann
2022-02-08Merge pull request #57692 from YeldhamDev/popping_optionsRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-07Merge pull request #57725 from jmb462/missing-sname-theme-settersRémi Verschelde
2022-02-06Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout ↵Michael Alexsander
direction
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06Better handle icons and checkboxes with separators in `PopupMenu`Michael Alexsander
2022-02-06Enhancements and fixes for `OptionButton` and `PopupMenu`Michael Alexsander
2022-02-03Merge pull request #56992 from YeldhamDev/smarter_popmenu_focusRémi Verschelde
2022-01-28Make various improvements to OptionButtoneikobear
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor. - Reset OptionButton selection to -1 when the selected item has been removed. - Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-25Make popup menus focus items automatically when not using the mouseMichael Alexsander
2022-01-20[Windows] Fix pop-up dialogs instantly closing.bruvzg
2022-01-15OptionButton::pressed(): give focus to selectedRicardo Buring
2022-01-08Merge pull request #54647 from rafallus/fix/popupmenu_idsRémi Verschelde
Fix `PopupMenu` items id range in inspector
2022-01-07Fix `PopupMenu` items id range in inspectorrafallus
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-09Increased time delay on selection when opening a popupFelipeMatoba
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-11-30Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`Michael Alexsander
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-04Add missing argument names for bindings in GDExtensionRémi Verschelde
2021-11-03Implement inspector property array for `PopupMenu` and `MenuButton`rafallus
2021-08-29Merge pull request #30391 from KoBeWi/hiding_childrenJuan Linietsky
Add support for internal nodes
2021-08-28Merge pull request #51906 from requizm/fix/49077Michael Alexsander
Fix tooltips don't appear for PopupMenus
2021-08-28Add support for internal nodeskobewi
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-20Fix tooltip message working incorrectly in PopupMenurequizm
fix
2021-08-19fixed popup_menu buttons getting triggered by lmb press instead of release.ThreeRhinosInAnElephantCostume
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check.
2021-07-29Add `auto_translate` toggle for automatic translationMichael Alexsander
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke