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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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popup_menu.cpp
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2022-01-15
OptionButton::pressed(): give focus to selected
Ricardo Buring
2022-01-08
Merge pull request #54647 from rafallus/fix/popupmenu_ids
Rémi Verschelde
2022-01-07
Fix `PopupMenu` items id range in inspector
rafallus
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Increased time delay on selection when opening a popup
FelipeMatoba
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Improve PopupMenu doc about id and index
kobewi
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-30
Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()`
Michael Alexsander
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Add missing argument names for bindings in GDExtension
Rémi Verschelde
2021-11-03
Implement inspector property array for `PopupMenu` and `MenuButton`
rafallus
2021-08-29
Merge pull request #30391 from KoBeWi/hiding_children
Juan Linietsky
2021-08-28
Merge pull request #51906 from requizm/fix/49077
Michael Alexsander
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Fix tooltip message working incorrectly in PopupMenu
requizm
2021-08-19
fixed popup_menu buttons getting triggered by lmb press instead of release.
ThreeRhinosInAnElephantCostume
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Fix popup submenu in single-window mode
jfons
2021-07-18
Optimize StringName usage
reduz
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-20
Fix wrong width with PopupMenus on first opening in the editor
Michael Alexsander
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-16
Fix various small issues with PopupMenu
Michael Alexsander
2021-02-15
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
Eric M
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-04
Merge pull request #44906 from EricEzaM/PR/popup-menu-fix-not-matching-button...
Rémi Verschelde
2021-01-04
Fixed PopupMenu not matching parent MenuButton/OptionButton width
Eric M
2021-01-04
Fixed hover highlight style rect of items being cut off.
Eric M
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Added optional id parameter to `PopupMenu::add_separator`
Yuri Roubinsky
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-10
Allow to circle back in 'PopupMenu' even if the first/last item is non-select...
Michael Alexsander
2020-12-10
Merge pull request #44233 from YeldhamDev/popupmenu_circle_back
Rémi Verschelde
2020-12-09
Re-add circle back scrolling to 'PopupMenu'
Michael Alexsander
2020-12-03
Add "font_color_separator" theme property to 'PopupMenu'
Michael Alexsander
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
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