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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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popup_menu.cpp
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Author
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Bojidar Marinov
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-14
Fix uncheckable checkboxes in RMB menu. closes #9625
Jakub Grzesik
2017-07-11
[#7212] Fixed missing 'Variant' return values in documentation.
ducdetronquito
2017-06-20
Merge pull request #8407 from Jylhis/popup_item_select_hide
Thomas Herzog
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-14
Fixed #8526, popup menu width now responds to submenu icon
AlexHoratio
2017-05-07
Implemented scrolling factor for smooth trackpad scrolling
toger5
2017-04-14
Update PopupMenu hiding
Jylhis
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
2016-10-30
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-10-01
PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...
J08nY
2016-09-17
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-06-04
fix for travis
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-04-06
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-13
ability to export scene to zip
Juan Linietsky
2015-12-12
make popup emit index when id is not defined
Juan Linietsky
2015-11-22
Popup submenu position enhancement
neikeq
2015-11-18
Merge pull request #2734 from neikeq/popupmenu_imp
Juan Linietsky
2015-11-13
Small PopupMenu changes
neikeq
2015-11-13
Change popup_menu.cpp as proposed in #2011
Bojidar Marinov
2015-10-17
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
Juan Linietsky
2015-09-08
hide opened menu when click on menu button
firefly2442
2015-08-12
close all parent PopupMenus fix
Alexander Holland
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky