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path: root/scene/gui/popup.h
AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-08-22Fix popup closed when an ancestor window is focusedPouleyKetchoupp
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-25Fix Popup::popup_centered not centering at the first callGuilherme Felipe
2019-04-30Add Popup::popup_centered_clamped methodhomer666
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-07Many fixes to gradient editor, which was pretty broken. Closes #19308Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their bo...Ray Koopa
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-13some editor window changesJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky