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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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gui
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popup.h
Age
Commit message (
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Author
2022-02-25
Improve popup window handling.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis
Rémi Verschelde
2020-11-08
Added hysteresis for popup sub-menus
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-22
Fix popup closed when an ancestor window is focused
PouleyKetchoupp
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-25
Fix Popup::popup_centered not centering at the first call
Guilherme Felipe
2019-04-30
Add Popup::popup_centered_clamped method
homer666
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-07
Many fixes to gradient editor, which was pretty broken. Closes #19308
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-13
some editor window changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky