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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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gui
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popup.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-17
Remove some noisy debug prints
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
-forgot a check for tools enabled, closes #3166
reduz
2015-12-29
make it easy to edit popupmenus, fixes #2595
reduz
2015-06-13
some editor window changes
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-01-03
-Obscure bug in popups solved, fixes #1008
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky