Age | Commit message (Expand) | Author |
2019-01-14 | Hide visible popups by default if visible when entering tree, unless on edito... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-07 | Many fixes to gradient editor, which was pretty broken. Closes #19308 | Juan Linietsky |
2018-06-06 | Fix #16069, #19292, #19267 and #18940 | Guilherme Felipe |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-27 | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere |
2017-09-22 | Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres... | Gilles Roudiere |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-03 | Make Editor, Export and Project settings dialogs resizable and store their bo... | Ray Koopa |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -forgot a check for tools enabled, closes #3166 | reduz |
2015-12-29 | make it easy to edit popupmenus, fixes #2595 | reduz |
2015-06-13 | some editor window changes | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2015-01-03 | -Obscure bug in popups solved, fixes #1008 | Juan Linietsky |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |