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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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popup.cpp
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Author
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-03
Merge pull request #41456 from nekomatata/x11-fix-popups
Rémi Verschelde
2020-09-01
PopupMenu rework and enhancements
EricEzaM
2020-08-22
Fix popup closed when an ancestor window is focused
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-14
Merge pull request #31267 from sparkart/fix_optionbutton_offset
Rémi Verschelde
2019-08-14
Exposed set_as_minsize to gdscript
Fabian
2019-08-12
Fix Offset with OptionButton Popup
Emmanuel Barroga
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-07-06
Fix editor remaining dimmed after certain actions
Bojidar Marinov
2019-06-25
Fix Popup::popup_centered not centering at the first call
Guilherme Felipe
2019-05-28
Merge pull request #28454 from homer666/popup-centered-maxsize
Rémi Verschelde
2019-04-30
Add Popup::popup_centered_clamped method
homer666
2019-04-29
Make buttons that trigger popups have the same scale
Michael Alexsander Silva Dias
2019-02-13
Fix button alignment of Package Installer on OSX
Naoto Kondo
2019-01-14
Hide visible popups by default if visible when entering tree, unless on edito...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-07
Many fixes to gradient editor, which was pretty broken. Closes #19308
Juan Linietsky
2018-06-06
Fix #16069, #19292, #19267 and #18940
Guilherme Felipe
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-27
Remove unecessary anchors&margins set causing bad display (sons of containers)
Gilles Roudiere
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-03
Make Editor, Export and Project settings dialogs resizable and store their bo...
Ray Koopa
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
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