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path: root/scene/gui/popup.cpp
AgeCommit message (Expand)Author
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-14Merge pull request #31267 from sparkart/fix_optionbutton_offsetRémi Verschelde
2019-08-14Exposed set_as_minsize to gdscriptFabian
2019-08-12Fix Offset with OptionButton PopupEmmanuel Barroga
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-07-06Fix editor remaining dimmed after certain actionsBojidar Marinov
2019-06-25Fix Popup::popup_centered not centering at the first callGuilherme Felipe
2019-05-28Merge pull request #28454 from homer666/popup-centered-maxsizeRémi Verschelde
2019-04-30Add Popup::popup_centered_clamped methodhomer666
2019-04-29Make buttons that trigger popups have the same scaleMichael Alexsander Silva Dias
2019-02-13Fix button alignment of Package Installer on OSXNaoto Kondo
2019-01-14Hide visible popups by default if visible when entering tree, unless on edito...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Many fixes to gradient editor, which was pretty broken. Closes #19308Juan Linietsky
2018-06-06Fix #16069, #19292, #19267 and #18940Guilherme Felipe
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere
2017-09-22Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their bo...Ray Koopa
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-17Remove some noisy debug printsRémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz