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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
panel_container.cpp
Age
Commit message (
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Author
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-01-13
Use MOUSE_FILTER_PASS for all containers (but PanelContainer)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky