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path: root/scene/gui/option_button.cpp
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2020-04-10Fix OptionButton docs godotengine#36803Zak Grumbles
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to 'index'. * Fix parameter name in ADD_SIGNAL callin code.
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-27Fixes OptionButton min sizeHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-28Make OptionButton itself take into account the arrow margin instead of ↵Michael Alexsander
relying on the theme
2019-09-05Fixes OptionButton Not Updating if Current Selection Already SelectedEmmanuel Barroga
When the option button's current selection is updated to a different text/icon, the selected option does not update until you unselect the option and then select it again.
2019-07-29Remove useless variable and line in OptionButtonNilsIrl
2019-07-29Change if to switch in OptionButtonNilsIrl
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-09Connect OptionButton selection to menu's "index_pressed" signalJames Buck
Simplifies code and fixes bug where only the first item with a given ID could be selected.
2019-05-31Improvements to incremental searchTomasz Chabora
2019-05-09Change "ID" to lowercase "id"Aaron Franke
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-04-29Make buttons that trigger popups have the same scaleMichael Alexsander Silva Dias
2019-04-29Merge pull request #28205 from mikolasan/26937-hide-popup-menuRémi Verschelde
Hide popup menu when OptionButton is hidden
2019-04-25Merge pull request #22301 from YeldhamDev/button_popup_highlightRémi Verschelde
Enable toggle behaviour for buttons that trigger popups
2019-04-22Fix popup visibility for OptionButton, MenuButton and ColorPickerButtonNikolay Neupokoev
Hide popup when its button or another parent object is hidden Fixes #26937
2019-02-11Fixes differences between docs and item_selected and item_focused signals in ↵azagaya
optionbutton Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-11Enable toggle behaviour for buttons that trigger popupsMichael Alexsander Silva Dias
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-07-14Visual Shaders are back.Juan Linietsky
2018-05-08Add default paramater value for OptionButton::add_icon_itemGeequlim
2018-04-09Add support for radio-looking items with iconPedro J. Estébanez
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
2018-03-27Use radio-button-like menu entries where applicablePedro J. Estébanez
2018-02-23Add item_focused signal to OptionButtonFabio Alessandrelli
And id_focused to Popupmenu.
2018-02-19Fixes OptionButton selection index being reset to zero at instanciationAlexander Alekseev
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order. Fixes #10213.
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-25Added "get_popup" method for OptionButton and minor changes.Michael Alexsander Silva Dias
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-18Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()