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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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gui
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option_button.cpp
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Author
2022-03-19
Hide text and icon properties in OptionButton
kobewi
2022-03-17
Add item tooltip access to OptionButton
Haoyu Qiu
2022-03-04
Add optional constructor arguments to more Control nodes
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-08
Merge pull request #57692 from YeldhamDev/popping_options
Rémi Verschelde
2022-02-06
Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout d...
Michael Alexsander
2022-02-06
Enhancements and fixes for `OptionButton` and `PopupMenu`
Michael Alexsander
2022-02-03
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
Rémi Verschelde
2022-01-28
Make various improvements to OptionButton
eikobear
2022-01-25
Make popup menus focus items automatically when not using the mouse
Michael Alexsander
2022-01-15
OptionButton::pressed(): give focus to selected
Ricardo Buring
2022-01-07
Fix missing arg name in bindings for GDExtension API
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Implement property array for OptionButton
kobewi
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-09-17
Merge pull request #49376 from menip/OptionButtonFix
Rémi Verschelde
2021-08-30
Make Color Picker, Menu Button, Option Button consider camera position scale ...
menip
2021-08-28
Add support for internal nodes
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-17
Allow searching with keyboard input by default in PopupMenu
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-10
Fix OptionButton docs godotengine#36803
Zak Grumbles
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-27
Fixes OptionButton min size
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Make OptionButton itself take into account the arrow margin instead of relyin...
Michael Alexsander
2019-09-05
Fixes OptionButton Not Updating if Current Selection Already Selected
Emmanuel Barroga
2019-07-29
Remove useless variable and line in OptionButton
NilsIrl
2019-07-29
Change if to switch in OptionButton
NilsIrl
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-09
Connect OptionButton selection to menu's "index_pressed" signal
James Buck
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-29
Make buttons that trigger popups have the same scale
Michael Alexsander Silva Dias
2019-04-29
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
Rémi Verschelde
2019-04-25
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Rémi Verschelde
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