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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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gui
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option_button.cpp
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Author
2020-02-11
Texture refactor
Juan Linietsky
2020-01-27
Fixes OptionButton min size
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Make OptionButton itself take into account the arrow margin instead of relyin...
Michael Alexsander
2019-09-05
Fixes OptionButton Not Updating if Current Selection Already Selected
Emmanuel Barroga
2019-07-29
Remove useless variable and line in OptionButton
NilsIrl
2019-07-29
Change if to switch in OptionButton
NilsIrl
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-09
Connect OptionButton selection to menu's "index_pressed" signal
James Buck
2019-05-31
Improvements to incremental search
Tomasz Chabora
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-29
Make buttons that trigger popups have the same scale
Michael Alexsander Silva Dias
2019-04-29
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
Rémi Verschelde
2019-04-25
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Rémi Verschelde
2019-04-22
Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Nikolay Neupokoev
2019-02-11
Fixes differences between docs and item_selected and item_focused signals in ...
azagaya
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Enable toggle behaviour for buttons that trigger popups
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-05-08
Add default paramater value for OptionButton::add_icon_item
Geequlim
2018-04-09
Add support for radio-looking items with icon
Pedro J. Estébanez
2018-03-27
Use radio-button-like menu entries where applicable
Pedro J. Estébanez
2018-02-23
Add item_focused signal to OptionButton
Fabio Alessandrelli
2018-02-19
Fixes OptionButton selection index being reset to zero at instanciation
Alexander Alekseev
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Added "get_popup" method for OptionButton and minor changes.
Michael Alexsander Silva Dias
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-18
Added separators using StyleBoxLine, some theme style fixes, added variant icon
Daniel J. Ramirez
2017-07-11
[#7212] Fixed missing 'Variant' return values in documentation.
ducdetronquito
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-13
ability to export scene to zip
Juan Linietsky
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