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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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nine_patch_rect.cpp
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Author
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-23
Add some codes, returnes directly if the value is not changed.
风青山
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-04
fix enum cast warnings on clang
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-24
Finished transition of Patch9Rect to NinePatchRect
Indah Sylvia