index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
gui
/
menu_button.h
Age
Commit message (
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Author
2020-11-23
Implement new shortcuts system.
Eric M
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-04-22
Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Nikolay Neupokoev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Make opening menus with the same parent on mouse focus explicit
Michael Alexsander Silva Dias
2018-07-24
Opens the menu with the same parent on mouse focus
Guilherme Felipe
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
Michael Alexsander Silva Dias
2017-12-21
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ...
carlosfvieira
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky