Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-13 | Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ... | Eric M |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-03 | Improve MenuButton and OptionButton | EricEzaM |
2022-09-06 | Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()` | Michael Alexsander |
2022-08-28 | Fix some corner cases in the `Menu/OptionButton` item auto-highlight | Michael Alexsander |
2022-08-26 | Merge pull request #64768 from bruvzg/popups_hide_if_visible | Rémi Verschelde |
2022-08-24 | Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix | Rémi Verschelde |
2022-08-23 | Add some codes, returnes directly if the value is not changed. | 风青山 |
2022-08-23 | Hide MenuButton / OptionButton popup on click if it's already visible. | bruvzg |
2022-08-19 | Make `Menu/OptionButton` item auto-highlight behave better | Michael Alexsander |
2022-08-18 | Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m... | bruvzg |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-05-12 | Capitalize/fix some property enum hints | FireForge |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode c... | bruvzg |
2022-03-07 | Fix typo in BaseButton shortcut context methods | Hugo Locurcio |
2022-03-04 | Add optional constructor arguments to more Control nodes | Hugo Locurcio |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-06 | Make popups from `MenuButton`, `OptionButton`, and submenus obey the layout d... | Michael Alexsander |
2022-01-25 | Make popup menus focus items automatically when not using the mouse | Michael Alexsander |
2022-01-08 | Merge pull request #54647 from rafallus/fix/popupmenu_ids | Rémi Verschelde |
2022-01-07 | Fix `PopupMenu` items id range in inspector | rafallus |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde |
2021-11-03 | Implement inspector property array for `PopupMenu` and `MenuButton` | rafallus |
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup men... | bruvzg |
2021-09-17 | Merge pull request #49376 from menip/OptionButtonFix | Rémi Verschelde |
2021-08-30 | Make Color Picker, Menu Button, Option Button consider camera position scale ... | menip |
2021-08-28 | Add support for internal nodes | kobewi |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-16 | Fix MenuButton not emitting about_to_popup signal | Haoyu Qiu |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula |
2021-07-26 | Make `switch_on_hover` work on embedded windows | Michael Alexsander |
2021-07-22 | Make `MenuButton`'s `switch_on_hover` work again | Michael Alexsander |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-23 | Add is_valid() check for InputEventKey in CanvasItemEditor. | Eric M |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-10-21 | Remove printing of windowpos/screenpos in MenuButton | Yuri Roubinsky |
2020-10-13 | Remove redundant property "enabled_focus_mode" | FIF15 |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-26 | Fixes to X11, still pretty broken | Juan Linietsky |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |