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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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gui
/
menu_button.cpp
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Author
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-07-18
MenuButton: Fix event propagation with dialogs
Ignacio Etcheverry
2016-07-16
MenuButton: Fix regression
Ignacio Etcheverry
2016-07-16
MenuButton: Avoid event propagation if handled as hotkey
Ignacio Etcheverry
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-04-06
Fix PopupMenu and MenuButton not activating items with shortcut inside submenus
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-17
-Merged Script and Help tabs
Juan Linietsky
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky