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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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menu_button.cpp
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Commit message (
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Author
2021-08-16
Fix MenuButton not emitting about_to_popup signal
Haoyu Qiu
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-26
Make `switch_on_hover` work on embedded windows
Michael Alexsander
2021-07-22
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Add is_valid() check for InputEventKey in CanvasItemEditor.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-10-21
Remove printing of windowpos/screenpos in MenuButton
Yuri Roubinsky
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-29
Make buttons that trigger popups have the same scale
Michael Alexsander Silva Dias
2019-04-29
Merge pull request #28205 from mikolasan/26937-hide-popup-menu
Rémi Verschelde
2019-04-25
Merge pull request #22301 from YeldhamDev/button_popup_highlight
Rémi Verschelde
2019-04-22
Fix popup visibility for OptionButton, MenuButton and ColorPickerButton
Nikolay Neupokoev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Enable toggle behaviour for buttons that trigger popups
Michael Alexsander Silva Dias
2018-11-20
Make opening menus with the same parent on mouse focus explicit
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Made MenuButton and ColorPickerButton's "get_popup" methods return constant.
Michael Alexsander Silva Dias
2017-12-21
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ...
carlosfvieira
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-02
MenuButton: defer grab_click_focus until button_up
Poommetee Ketson
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
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