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path: root/scene/gui/menu_button.cpp
AgeCommit message (Expand)Author
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-04-29Make buttons that trigger popups have the same scaleMichael Alexsander Silva Dias
2019-04-29Merge pull request #28205 from mikolasan/26937-hide-popup-menuRémi Verschelde
2019-04-25Merge pull request #22301 from YeldhamDev/button_popup_highlightRémi Verschelde
2019-04-22Fix popup visibility for OptionButton, MenuButton and ColorPickerButtonNikolay Neupokoev
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-11Enable toggle behaviour for buttons that trigger popupsMichael Alexsander Silva Dias
2018-11-20Make opening menus with the same parent on mouse focus explicitMichael Alexsander Silva Dias
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-04-07Improve popup menus usabilityPedro J. Estébanez
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-25Made MenuButton and ColorPickerButton's "get_popup" methods return constant.Michael Alexsander Silva Dias
2017-12-21Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ...carlosfvieira
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-02MenuButton: defer grab_click_focus until button_upPoommetee Ketson
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-18MenuButton: Fix event propagation with dialogsIgnacio Etcheverry
2016-07-16MenuButton: Fix regressionIgnacio Etcheverry
2016-07-16MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-05-23GUI Focus mode improvementsZher Huei Lee
2016-04-06Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-17-Merged Script and Help tabsJuan Linietsky
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky