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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
/
menu_bar.cpp
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Author
2022-12-29
Fix hovering-color of MenuBar entries when reentering MenuBar
Markus Sauermann
2022-10-13
Merge pull request #66337 from EricEzaM/sprite-frames
Rémi Verschelde
2022-10-13
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...
Eric M
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-24
Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ...
Eric M
2022-09-19
Fix #66062: editing shortcut_context in inspector
RedMser
2022-09-06
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
Michael Alexsander
2022-09-01
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
Rémi Verschelde
2022-09-01
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
Rémi Verschelde
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-08-30
Fix switching `MenuBar`'s menus with the keys while mouse hovering
Michael Alexsander
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-28
Add item auto-highlighting to `MenuBar`
Michael Alexsander
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-19
Fix MenuBar minimum size adding unnecessary extra spacing after the last item.
bruvzg
2022-08-19
Fix MenuBar not processing shortcuts.
bruvzg
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg