index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
gui
/
menu_bar.cpp
Age
Commit message (
Expand
)
Author
2022-09-06
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
Michael Alexsander
2022-09-01
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
Rémi Verschelde
2022-09-01
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
Rémi Verschelde
2022-09-01
Add a lifecycle method for manual theme item caching to Control
Yuri Sizov
2022-09-01
[macOS] Handle accelerator and click events of the global menu items separately.
bruvzg
2022-08-30
Fix switching `MenuBar`'s menus with the keys while mouse hovering
Michael Alexsander
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-28
Add item auto-highlighting to `MenuBar`
Michael Alexsander
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-19
Fix MenuBar minimum size adding unnecessary extra spacing after the last item.
bruvzg
2022-08-19
Fix MenuBar not processing shortcuts.
bruvzg
2022-08-18
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native m...
bruvzg